Homework for Programming Cognitive Models

Answers are to be emailed to Frank.Ritter@nottingham.ac.uk by 2pm Monday 22 February 1999. Include a nickname so that grades may be posted annonymously.

HW1 - 12 points out of 200, 3 points apiece.

a. What are the three levels to Soar? Explain them.

b. Pick a default rule, explain what it does and when you would want to use it.

c. List some major differences between Soar and Clips.

d. What is going on at each level (symbolic, PSCM, knowledge) in Hungry thirsty? Propose a graphic language for describing what is going on.